/* GameValue.java
 * 
 * Alfred Olschnoegger
 * 29.06.2008
 */

package application.valueObjects;

/**
 * This is a game value object it provides informations of the games for the
 * presentation layer.
 * 
 */
public class GameValue {
	private int m_ID;
	private String m_Name;
	private int m_HunterCount;
	private int m_RemainingTimeSlices;
	private int m_XMax;
	private int m_YMax;

	/**
	 * constructor
	 */
	public GameValue(int id, String name, int hunterCount, int remainingTimeSlices, int xMax, int yMax) {
		m_ID = id;
		m_Name = name;
		m_HunterCount = hunterCount;
		m_RemainingTimeSlices = remainingTimeSlices;
		m_XMax = xMax;
		m_YMax = yMax;
	}

	// geters

	public int getID() {
		return m_ID;
	}

	public int getHunterCount() {
		return m_HunterCount;
	}

	public int getRemainingTimeSlices() {
		return m_RemainingTimeSlices;
	}

	public String getName() {
		return m_Name;
	}

	public int getXMax() {
		return m_XMax;
	}

	public void setXMax(int max) {
		m_XMax = max;
	}

	public int getYMax() {
		return m_YMax;
	}

	public void setYMax(int max) {
		m_YMax = max;
	}
}


// end of GameValue.java
